dos2 max persuasion needed. There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. dos2 max persuasion needed

 
 There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipmentdos2 max persuasion needed  Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters

Threshold probably depends of the NPC level/stats. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. I think for the check you do not need max attributes for each check category. Also, if you are into petpal, try to make the pursuader the petpal guy. Sebille has 42 Finesse. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. 4. Loremaster is best left at 2 so you can view enemy resistances. There are also a few items that will make your thieving life faster, and more lucrative. Fane is NOT my main character. The Silent One Walkthrough. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. You need X points in Persuasion to pass. Difficulty Level. 1. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. b) All quests in Act 1 solved. found the shoes first then the skeleton hand. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. 4/5 story. Because Attitude is capped at 100, and merchant mark-up has a floor of 1. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Talk to the cat first, offer to help, break the columns, and then talk to the girl. J'aime le fromage. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. I am at the academy (Nameless Island) now. i always max persuasion in games like this, so when your persuasion is as high as it reasonably can. Divinity Original Sin 2 Wiki has all information. As near as I can tell, attributes will only affect Persuasion by one single point. Persuasion can be nice to have later on in the game. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. can succeed, though succeeding them. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. It's located along the southern edge of Reaper's Coast. Focus on the dialogue options and text. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Critical multiplier is also on two-handed. Level 1: Increases base Attitude with strangers by 5. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. . I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Fane is NOT my main character. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. Players will need to head to a specific beach near the fort's sewer exit. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. Seeking Revenge Walkthrough. How To Start The Threads of a Curse Quest. danger to her self and others. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. While you need Pet Pal to speak to beasts, you need one step extra for this fellow. ago. And the entire game setting is a bleak, ball kicking land of bleakness. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. Vengeful elf, Asshole prince and a dead guy. Lucky charm up to 5 will increase proc chance and quality of the things you find. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). You can max persuasion and still fail some dialogue checks because its against an attribute you have little or no points in. This enemy is immune to (and heals from) Fire damage. With 1 point in persuasion, you only need about 50 int for a 50% chance. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. This book can be found at multiple locations, including the archive on the. It also increases the starting Attitude. Bartering Lucky Charm Thievery These two are okay: Persuasion Loremaster Persuasion is for solving things through conversation. To lockpick, use a lockpick and click on the item you want to lockpick. So it is not hard to make a decision. There also is the chest piece of the act 1 Captain's set. Stuff like looking at the total income of an Act, then allow for 20% of that total income on top to be the total possible amount theft can get you and limit every NPC to be a part of that number. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. true. The most important thing is to allocate the points well. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. — In-game description. Mercantile 20%. You can only pickpocket each NPC once per game with each character. As someone new to the game, I never know in advance when these Persuasion checks will happen. It is only the neurosis of the min-maxing player that forces you to kill everyone. Level 3: 8,000. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. Everyone sucks. Equipment Sets - Definitive Edition. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. The last person could be a Loremaster (to examine enemies in combat) or lucky charm for extra finds. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. That doesn't stop him from getting to the Elf Temple. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). #8. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. So a really hard Persuasion challenge might be -30%. Wits has nothing to do with it. Persuasion must have all the time, up to 6 points. On Tactician difficulty, this enemy grants a Water Immunity Aura. Some. Try gifting a handful of gold before the persuation check. Start automatically after entering the area. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. That will increase the attitude to with 25 (5 each point in persuasion) to all companions. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. Pathos appeals to an audience's sense of anger, sorrow, or excitement. II. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You can totally just use 2 swords and pump up your dual-wielding abilities though. Dropping an item on someone damages that person for half the weight of the item. Attributes. To pickpocket, enter sneak mode and click on the person you want to pickpocket. At late act1 you will need thievery 2 (right when you're about to escape fort joy). I did it before, but I forgot how high I needed it, exactly. Lucky charm doesn't stack across characters. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. Persuasion on my main finesse character Lore on someone else Lucky Charm on the fourth, which I pump up with as much gear as possible. I also recommend a character that has a high barter. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. I suspect persuasion goes the same way to give you a feeling of progression. Given some other characters attitudes towards divinity and the gods in their dialogue I would. Copied from my comment in ifan soul wolf's wiki page. In that regard, the Rogue remains. Before I did this I made sure to pickpocket Brayton Barnes and steal from his chest (is this the safe?). If it's too rarely used, I think I'd rather breath fire. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. If it's too rarely used, I think I'd rather breath fire. Yep, it looks like my party is pretty much set. This is a fresh. Take Skin Graft and Apotheosis once the levels allow it. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. You will always want to lead with your persuasion character so they get talked to rather than someone else. It is based on which line of reasoning the character you're talking with would find the most persuasive. It requires a threshold of 6. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). The Attitude Rating System. WorkerBeez123z • 3 yr. Looting him after will give you the whole set. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. First of all - I set a few goals: a) "Hammered achievement" as early as possible. Wits is an Attribute in Divinity Original Sin 2 . Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). and Baldur's gate 3: 5/5 5/5 5/5. I don't know I haven't progressed beyond but I assume it's the same. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. This section will briefly explain the differences in the difficulty options available in Divinity: OS 2, and also give an overview of the concept of how to deal with the difficulty of the game. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. He will allow you to pass with 4997 gold. PvE, PvP and fashion builds guide for DOS2. While DOS2 having the more fun class building and. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . . It's good, your lead character should probably have this. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. That being said, the experience of multiplayer is special,. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. But, if a character has a Persuasion(CHA) higher than +10 (I've seen +13 at level 12) then you don't need to buy full Attitude, just 40. With 1 point in persuasion, you only need about 50 int for a 50% chance. Business, Economics, and Finance. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. Saving too much consumables leads to overcrowding your equipment. Thievery must have, early game there are no money, so on tactician/honour mode it's impossible to get past 4-5 level if you won't steal books/gear. the advocate. Essentially: 2 persuasion should do the trick. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. 210% poison resistance is an extra 10% healing from poison over other undeads. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. Yes, they are valuable, but their amount in your equipment increases rapidly. Persuasion is a civil ability in Divinity Orginal Sin 2. Pass his persuasion check to help Natalie, approach Natalie with someone who has the ‘Scholar’ tag, choose the scholar dialogue option. You can probably go without this. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. Enemies have generally have both magic and physical armor, with one of the two being the focus. If you have either or both of these characters in. You should min-max those traits as such. Pet Pal does seem to fall off after Dwiftwood to be honest though. 5% Spell and Scroll damage per level. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). If you have either or both of these characters in. DOS2 DE Needs to finally have party-wide Barter/Lucky charm/persuasion. 50 : MrKnowItAll. This begins upon finding a magical lamp. Its part of the armor set quests that were added in the DE version. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. There are no stat checks when it comes to persuasion. Speak to Karon or one of the nearby spirits. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. Persuasion. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. Lohse is a successful artist. Check the vendors! There's a unique ring with +persuasion in act 2, but if you're already in Arx then you've probably missed or sold it by now. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want)In order to pass Grog the troll, you chose the Intelligence persuasion option. Act 3: 10%. I'm always clearing all barrels and crates but I did not find one nail or one needle. Because in that particular case, the experience is basically nonexistent. You can earn attitude by doing other things the characters like, or interacting with other characters in a way that pleases them. Persuasion options don't have much to do with you. If the score is greater than a threshold you win. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. To pass Zaleskar's persuasion check, you need persuasion level 3. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. May 1, 2018 @ 3:46pm I got him! He is a summon that takes 2 AP will fight by your side #5. It is only the neurosis of the min-maxing player that forces you to kill everyone. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Apart from just persuasion - species / race has it's effects also - so try to match your. Both have 1 Persuasion. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. Don't save grenades, scrolls or potions. shadow over drift wood. It's the same problem as with "choice when it comes to your companions and their starting classes". Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. Reply reply Double__Jay 25Xp for trading the jar for his coat. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. It ended up working out right, she dropped two books, which were exactly the ones I wanted. Persuasion, as you would expect, happens during dialogue. Then I went back to pass the Persuasion check to advance Sebille's quest. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. How does the game determine who initiates the conversations? Is it random? or the closest character?Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. If you have more Finesse than the target, Finesse Persuasions get easier. This enemy is immune to (and heals from) Fire damage. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. They have unique conversation Tags and have their own Class and equipment. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. kaleb314. Loremaster is a civil ability in Divinity Original Sin 2. Loremaster is nice in 4 man parties so you can immediately identify. My guess so far : You need to have the stats on the character talking to "win" the persuasion attempt. advertisement. These three below are essentially three different ways of making money. in fact, i highly recommend it. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. mesmerizedish. Sometimes you get more XP from having a persuasion success than killing the NPC. The 'All skilled up' talent helps. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. Most importantly, you will increase your chance of. You can use this via a Mask of the Shapeshifter. in fact, i highly recommend it. I have passed 90% of persuasion checks so far with persuasion 5. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. But the attribute lables on the dialog options are very useful since they tell you which options trigger a. But, X can be lowered by having a high stat in the relevant attribute. 930,000. To examine a monster or NPC, select them and choose Examine. Just grab Ifan and use Finesse persuasion. 19. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. I’ve heard of 22. also that dead guy will heal everyone. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. 10 Xiuh The Salamander: Loot. Persuasion helps the player pass dialogue checks when interacting with NPCs. Because Persuasion checks are sometimes made on animals as well as humans. Sebille has 42 Finesse. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. Also, I cannot confirm. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points bonus, cause it cant exceed 5 points when you use the mirror. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. Brayton Barnes Safe? Just finished exploring the fishery in Driftwood and found the source weapons. So many talents in DOS2 are useless. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. 26% and so on. Lucky charm, while not being amazing, gets you way more gold than you are going to save by identifying items yourself instead of going to a vendor. Only one's you don't REALLY need to bother about is the one that gives you more treasure. Wishful Thinking. Specifically, it lowers by having more points than the target. Therefore, to maximize gold profit when selling items it would be best to have your character. Elven seer. What are some tips you wish someone have explained to. This is on tactician. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. Just put points into that if you reach your cap on your main. Persuasion is almost entirely based off the persuasion skill. 8-4x stronger potion. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. The NPC has 30 FIN, as shown in the video. TL;DR: XP models in both DOS2 and BG3 encourage murder-hoboing and discourage persuasion and non-violent resoutions at higher difficulties - to fix this, it might be in one's best interest to consider either an option for Milestone XP or less XP from common enemies and more from quests / about as much as an enemy fight for successful persuasions. I have finished the game three times now. Max warfare for physical damage and pick up some utility skills from. This step-up is decent but can be further improved, especially when using Gift Bag modifications. AsfarAstheWorldGoes 6 yr. Find the possessed girl near the harbor in Arx Outskirts. Act two: 50%. Loremaster is a very useful, passive skill. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. Don't worry about me, I'm that person who you need to explain a joke to at the best of times. So save often or just accept the consequences. Any points over 5 only increases proc chance. I decided to do some very light testing on this with Tarquin once I got to him for the first time. Critical multiplier is also on two-handed. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. I think you will miss out on one quest but not a critical one. #1. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. I tested this myself: Gareth (target) has 14 Finesse. While DOS2 having the more fun class building and. These fights were given like 5xp per kill or something so balance isn't affected. Persuasion is practically mandatory with how much it helps with the dialog. Gareth seems scripted to arrive there, providing he hasn't been killed. a finesse persuasion for Red Prince against Gareth has a threshold of 5. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. I do it at Level 20. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. The two main factors are your persuasion stat, and the choice itself. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. Grebb the Scholar Love has a Price Strange Cargo Missing Magisters; Level 11. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Same applies to their weapon types. Each point in the corresponding stat removes 1. This is an excellent choice for beginners and is the best Civil Ability of them all. Same applies to their weapon types. Ifan is the ultimate good guy who will even kill his divine to set things right. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. You can totally just use 2 swords and pump up your dual-wielding abilities though. How To Start The Threads of a Curse Quest. Max experience guide for first act of the game that includes Gift Bags and Four Relics of Rivellon questlines. When I get ready to go into the academy half my party wants to break up. DOS2 Discussion So I have discovered divinity 2 a abiut a month ago and i love this game , played 200h already on multiple games solo and with friends. I think you will miss out on one quest but not a critical one. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Sometimes persuasion checks are put in which do not actually do anything. Thievery Information. Attitude influences how an NPC perceives you and affects the cost of trading with them. c) Have a Red Prince with leveled persuasion in your party. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. I'm currently in chapter 2, but I'm thinking about. So I'm somewhere in act II and I want to be sure I have max attitude with all my companions before moving to act III and since I'm not sure when it will change I'm trying to get them all at 100 before doing too much. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Magic is slightly more complicated but not to werid once you understand it. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. You can do this in two ways. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. Cloak, Adrenaline, Cloak and Dagger and Teleport. Recommended for mages and spellcasters. There must always be an ally-enemy-ally rotation to the turn order. So, in a full party I'd prioritize Persuasion, Thieving & Sneak, get Loremaster to 3 on one character, and then just do whatever. , and in many ways it is. I think it may come down to what level do you want to reach before the final fight. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. I expect DOS2 to be: 4/5 characters. Act two: 50%. The more you invest in the Persuasion Ability, the more NPCs will like you. It requires a threshold of 6. b) Use Fane's mask to temporaty turn your character into a lizard. Lucky Charm Notes. Talk to the cat first, offer to help, break the columns, and then talk to the girl. ago. persuasion gives a +5 bonus to all your attributes for speech checks. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. The key to his cage can be found in the same room. . r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up.